Portal to another world

Portal to another world

client:

client:

Personal project

Personal project

Services:

Services:

Lighting

Lighting

3D Modeling

3D Modeling

3D animation

3D animation

FX

FX

about

This personal project was an exploration of atmospheric environment design and FX integration.

I created a full CG environment from scratch, centering the composition around a mystical gateway. To achieve the dynamic look of the portal itself, I used EmberGen to generate a custom smoke simulation.

The workflow involved exporting the simulation data into 3ds Max, where I handled the final layout and lighting. The scene was rendered using V-Ray, blending the volumetric effects seamlessly with the hard-surface geometry.

Contributors

VFX artist

Tommy Jansen

Portal to another world

Portal to another world

client:

client:

Personal project

Personal project

Services:

Services:

Lighting

Lighting

3D Modeling

3D Modeling

3D animation

3D animation

FX

FX

about

This personal project was an exploration of atmospheric environment design and FX integration.

I created a full CG environment from scratch, centering the composition around a mystical gateway. To achieve the dynamic look of the portal itself, I used EmberGen to generate a custom smoke simulation.

The workflow involved exporting the simulation data into 3ds Max, where I handled the final layout and lighting. The scene was rendered using V-Ray, blending the volumetric effects seamlessly with the hard-surface geometry.

Contributors

VFX artist

Tommy Jansen

Portal to another world

Portal to another world

client:

client:

Personal project

Personal project

Services:

Services:

Lighting

Lighting

3D Modeling

3D Modeling

3D animation

3D animation

FX

FX

about

This personal project was an exploration of atmospheric environment design and FX integration.

I created a full CG environment from scratch, centering the composition around a mystical gateway. To achieve the dynamic look of the portal itself, I used EmberGen to generate a custom smoke simulation.

The workflow involved exporting the simulation data into 3ds Max, where I handled the final layout and lighting. The scene was rendered using V-Ray, blending the volumetric effects seamlessly with the hard-surface geometry.

Contributors

VFX artist

Tommy Jansen